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Gaze information plays an important role in identifying a person's focus of
attention. The information can provide useful communication cues to a
multimodal interface. For example, it can be used to identify where a
person is looking, and what he/she is paying attention to.
A person's gaze direction is determined by two factors: the orientation of the head, and the orientation of the eyes. |
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While the orientation of the head determines the overall direction of the gaze, the orientation of the eyes determines the exact gaze direction and is limited by the head orientation. In this project, we focus on monitoring a user's eye gaze, that is, estimating what a user is looking at on a screen based
on information of the user's eye gaze. The research project on estimating
head orientation can be found on our web page
"Model-based
Gaze Tracking". The two projects will be combined in the future to obtain
general gaze information.
A good eye tracker is a prerequisite of eye gaze monitoring.
A user's eye gaze can be estimated by eye images. Baluja and Pomerleau have demonstrated that a neural network could accurately estimate the position of the eye gaze on a computer screen given images of the user's eyes as input ( see TR), though their system used an active sensing approach by shining light into the user's right eye which causes a problem of user acceptance. We have built an ANN based eye gaze monitoring system that uses our eye tracker to find and extract the eyes in real time. Preprocessed images of the user's eyes are then fed into the neural net which estimates the location of the user's eye gaze on a computer screen.
The eye gaze monitoring system has achieved accuracy between 1.3 degrees and 1.8 degrees for user dependent neural networks and accuracy of 1.9 degrees for a multiuser network.
One of the problems in the current gaze tracking system is that only local information, i.e., the images of the eyes, is used for estimating the user's gaze. Consequently the system relies on a relatively stable position of the users head with respect to the camera and the user should not rotate his head.
To make the gaze tracking system more robust to user movement, it would
be helpful to also use additional information such as the 3D position of
the head relative to the camera to estimate the users gaze.
In the current system, the problem of deriving the focus of attention
from the user's 'low level' eye gaze patterns has not yet been
addressed. Related publications:
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KEYWORDS Eye Tracking, Gaze Tracking, Focus of Attention |
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